![playspace mover not working playspace mover not working](https://mlwnyurhyhae.i.optimole.com/XuE_e_Y-Hijk0wrq/w:auto/h:auto/q:auto/https://www.worldofgeekstuff.com/media/2020/12/OVRAdvancedSettings.png)
If I do need full body, is there a way to tweak it so that this would be semi-functional? I'm not a very techy software-heavy guy, and it was tough enough getting Playspace to work. I can't find anything on the internet confirming this, but it would be really unfortunate if that was the case because I don't want to spend an extra $350 on it. I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat.
![playspace mover not working playspace mover not working](https://i.ytimg.com/vi/5YT0XkfeuIo/maxresdefault.jpg)
So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Official Subreddit - by VRChat Staff (set to private)įeature Requests & Bug Reports Community: Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.It happens when just sitting on the menu screen. And the issue also happens outside of VRChat. But my issue happens even with the Left and Right Motion Settings checkboxes checked (and have been checked before this issue happened). Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Before I start, I have noticed this post about a very similar issue. Please read the full Subreddit Rules for more detail If All that Fails reach out to us, or get involved in the community VIA Steam/Discord/Github etc.The VRChat Sub stands against extortionate API prices. Try going into the motion tab in advanced settings, go to Space Drag and check mark Left Hand/Right hand. Old-Style Motion - This may also work, but will mostly be useful if you are "snapping" while space dragging.As when this is checked we cannot gurantee that we are moving the chaperone with 100% precision. Allow External App Chaperone Edits - This Should only be turned off if you have another app that needs access to the chaperone.Enable Motion Features When in Seated Mode - This should allow you to move if you are not set-up as room-scale, or the game is a seated only game.You can try adjusting some of settings for OVR Advanced Settings Go to the Settings tab, and try adjusting these In Motion can try Ignore boundary State, see if that fixes it for you, this does not save things, but should make it work for current session. Now Go to the offset Tab And Make Sure that the X, Y, and Z, axis are not checked (as that will Lock you up. It just stopped working and I tried deleting ovr and uploading It again but still not working.Next Make Sure you have the checkboxes in the "motion" tab selected for which hand/binding you are using.Also, I noticed that every time I try to save my bindings, it takes forever to save and it eventually comes back with a blank settings screen. First Make Sure your Bindings Saved, Sometimes SteamVR does not save properly. Is it possible to bind the playspace mover to a joystick instead of a button hold Its a bit too much to be dragging all over the place.