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Outlast is a true survival horror experience which aims to show that the most terrifying monsters of all come from the human mind. Once inside, his only hope of escape lies with the terrible truth at the heart of Mount Massive. A long-abandoned home for the mentally ill, recently re-opened by the “research and charity” branch of the transnational Murkoff Corporation, the asylum has been operating in strict secrecy… until now.Īcting on a tip from an anonymous source, independent journalist Miles Upshur breaks into the facility, and what he discovers walks a terrifying line between science and religion, nature and something else entirely. In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret. Communicate with your crewmates to carry all valuables to the ship before things get too dangerous, and try not to leave anyone behind.Hell is an experiment you can't survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. The Company store has many useful tools for the job, including lights, shovels, walkie talkies, stun grenades, or boomboxes. You can guide your crewmates from your ship, using the radar to call out traps and using the ship's terminal to access remotely locked doors-or you can all go in together. These dangers prey upon the vulnerable and lonesome, and the protection of your crew may be your only hope. Explore the wondrous outdoors and rummage through their derelict, steel and concrete underbellies. Experience nature, scanning any creature you find to add them to your bestiary. You can use the cash you earn to travel to new moons with higher risks and rewards-or you can buy fancy suits and decorations for your ship. Your job is to collect scrap from abandoned, industrialized moons to meet the Company's profit quota. You are a contracted worker for the Company. I may also use your ideas for new creatures and items to add into the game.”
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I will mainly be looking at reactions on our Discord and Patreon as well as watching video playthroughs. Your feedback will help me focus the game's design. “At this point Lethal Company could go in many directions. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? You can fill out a bestiary of all the alien creatures by scanning them, and you can find journal entries left by a previous crew.”
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There are at least 7 planets to explore, 9 creatures to discover, and 8 tools you can purchase from the shop, as well as vanity items you can buy to customize your ship (all with in-game currency). “The game is playable with up to 4 players.
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What is the current state of the Early Access version? Besides that I want to iron out most glitches and tighten the game's design and difficulty so it can be enjoyed by new and experienced players alike.” “I want Lethal Company to be so full of creatures, items, customization, and map variations that it feels "infinitely replayable." This is the type of game that benefits from being full of stuff. How is the full version planned to differ from the Early Access version? This depends on players' reactions to it and how I feel about it myself.” With that said, it will remain early access until I'm satisfied with it. Lethal Company is "finished" but still far from realizing its potential.”Īpproximately how long will this game be in Early Access? I also need your feedback to help tune the game's difficulty and balance. But there are still many ideas and features I have in mind. “At this stage I'm confident you will have a good time with Lethal Company.