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Setup your audio track so you hear your guitar, set your levels (not too hot, not too quiet)Ģ. Suggestions and advice on the easiest way of getting this done?ġ. I am open to any suggestions to the best way to do this.īasically i am trying to find the quickest and easiest way of using my virtual bass in my recordingĢ) Take that audio and convert it to midiģ) Open the midi and make sure that the notes played are in sync with the timing of the kick drumĤ) Put the midi on a new track with the virtual bass If you just render the midi, the original audio goes away anyway. This is only an issue if you want to hear what will happen before rendering the midi or are trying to do it in real time. You can disable all the bands too, but it doesn’t use much cpu anyway. I usually just drop in ReaEQ and disable its input pins. Most synths I own will mix their output with whatever is coming in, so that you end up having to block the audio original audio somehow. It takes some tweaking, but can work reasonably well.Īlso I’ve never found away to stop ReaTune from passing the audio. If you really want it to follow the input, though, you can put the JS Velocity thing after ReaTune and modulate its Velocity Add parameter from the audio signal using PM.
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For many things that’s fine and for many others you can just humanize or draw it in or whatever. Every note it spits out will be the same volelocity no matter how loud the input is. IDK about the other options offered above, but I know that ReaTune is not velocity sensitive.